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Lordsworn
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Devlog
Architecture
February 02, 2025
by
adantede
Data Structures! (Wait, don’t run, this is actually cool.) There’s a problem in every game like this. You need a way to track minions, enemies, loot, combat states, equipment, and all the horrible...
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Subjects, Loot and capacity
January 27, 2025
by
adantede
The sniveling goblins beg for stronger steel and tougher armor, I care not for their cowardice this loot will fetch me coin with the trader. And with riches I will hire others, less cowardly.... but f...
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A day in the life of an Evil Overlord
January 21, 2025
by
adantede
The task ahead is monumental, I require materials only found in the furthest corners and the deepest recesses of this world. Exactly how I will obtain them all I do not yet know, but I do know that I...
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Designing Combat II : Can a Boar carry a sword?
January 19, 2025
by
adantede
So you find a cool two handed sword called the ‘wordkiller’ it can briefly silence an enemy on hit, and is an impressive twohanded sword. So you give the wordkiller to your wild boar to take into...
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Designing Combat I : How Bazaar...
January 19, 2025
by
adantede
It has taken a very long time to arrive at a design which I am both happy with and excited by. Here was my journey. I recently played the beta for “the bazaar” by tempo. When you have a 100% autob...
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Page one
January 16, 2025
by
adantede
I recently focused on the menu for the map view. Some things it needs to do: - give the player a sense of progress on the world -further the fantasy of being an evil overlord/ sorcerer -enable the pla...
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And so it begins...
January 11, 2025
by
adantede
Happy 2025! I have mad the commitment to keep this devlog as a way to keep pressure on myself to keep this project alive and moving. i'm going to use this like a journal/ stream of thought. im going t...
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