A day in the life of an Evil Overlord
The task ahead is monumental, I require materials only found in the furthest corners and the deepest recesses of this world. Exactly how I will obtain them all I do not yet know, but I do know that I require an army. No force on this plane will stand between me and my goal to end it...
To give the player a sense of the life of an evil overlord I thought a while about the fantasy I was trying to create. I want a gameplay loop that pulls you on to the next step. I have three modes here, or perhaps you could characterize it as two modes and a menu.
- Stronghold
- Map view
- Combat
They should occur in that order and repeat. to make this happen, the player needs a reason to be in each place, but most specifically the stronghold. the Stronghold has the task of showing the players progression, and i intend to use it as a way to break up the various menus and tasks between battles. my thinking is, because the combat is so idle, we need to have a more active phase where the player is doing tasks. so here is my 'day in the life of' an evil overlord:
complete venture - in the map you select a venture based on it's rewards, and observe the battle
admin keep loot- if you win you have earnt a bunch of loot, to sell or stash, go from map room to throne room to see your spoils
sleep- player needs to return to their bedroom to initiate sleep and change the day
recruit units- check which new units have been rolled in the vassals quaters
equip units- apply your loot you got yesterday to the new troops you got today ready for a battle
and repeat..
so each room has at least a potential function in the loop, here is a map
the stronghold needs to convey gradual improvement. i dont want moving around it to be arduous, usually in game the 'recover' phase is menus or like a shop, in this game the 'recover' phase is actually the active phase, and the combat is the 'passive' stage... anyhow i hope this is fun!
there is only one way to find out and that is to build it... and.. play it obviously
Get Lordsworn
Lordsworn
Be Evil. Destroy the world
More posts
- Hex50 days ago
- Of Goblins and Progress64 days ago
- Rooms for Improvement71 days ago
- Architecture78 days ago
- Subjects, Loot and capacity84 days ago
- Designing Combat II : Can a Boar carry a sword?92 days ago
- Designing Combat I : How Bazaar...92 days ago
- Page one95 days ago
- And so it begins...Jan 11, 2025
Leave a comment
Log in with itch.io to leave a comment.